UPDATE 2022-01-16: Fixed cut (by adding MT). Credit to Zybs and tcrdragracing for cut discovery. Thanks to Hadschin, Lars, and kuken for reporting it to me. Thanks to Mebe12 for cutfix idea. And thanks to aijena for teaching me a little more about conditions in MediaTracker.
This map was selected to be part of mappack 1 of
Smurfen.net Canyon League's Canyon Team League Season 1.
sho0ta is an author I've looked up to for years. They consistently made very creative and competitive tracks using only the vanilla blockset and no blockmixing. Competitive players will remember sho0ta maps from TWL2, ESWC, TFET2, ESL, OA5, AM2, and Jak'Up.
Every new competitive track featured some crazy use of the blocks that I'd never seen before. That was always inspirational and motivation for me to try using the blockset in more creative ways.
The idea behind this track was to make a sort of "greatest hits" of some transitions that sho0ta used in competitive tracks from 2012-2016. It's meant as a tribute to sho0ta's creativity.
I did use some blockmixing and a few custom items which really isn't in the spirit of sho0ta's maps. But it's hard to get away from that these days, as it often lets you add that extra bit of polish.
I hope you enjoy driving the map in SCL this season! GL HF