irondragons says:
Honestly, I love the idea of alpine 2, but it gets me thinking-- that's the kind of environment that would REALLY benefit from a weather system, i.e snowfall. If Nadeo were to add stuff like that cross-environment, that would just breath so much new life into the game, because let's be honest.... TM2 is stagnating a tad.
A wheather system could be unfair, unless the mapper can preselect the wheather, e.g. always 60% snow 40% ice, or 100% rain. Otherwise the map records wouldn't be comparable....
BUT IT'S A GREAT IDEA!!!
Imho, the terraforming concept should be completely overlooked. We have outgrown the '90s where linking three blocks to make a map is considered technologically advanced. It should be much more flexible, with a basic mountain/hill shape designer, then you apply the general surface (grass, desert, snow, whatever) and then you start tracing your track and place special blocks and so on.
If somebody ever has played Moto Racer 2 on Playstation, try to remember the editor:
It's very different from the TM editor, BUT I find the idea nice of telling how you would like the shape of your track (including height and jumps/bumps) and then the editor itself created tunnels, bridges and so on.
Imagine combining the TM block concept with something like this, like a wizard for creating a track, and then change it blockwise?