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Forgot to start TMunlimiter first?
Forgot to start TMunlimiter first? 30 May, 2012
 Nesrally (11 comments, 2470 views)  
Since more and more tracks will be released with the use of TMunlimiter, there is no reason for this to happen ever again, coz there is an easy way to avoid it FOREVER !

Here is how;
1. Go in ur Mania Planet program folder (C:\Program Files (x86)\ManiaPlanet) and right click on ManiaPlanetLauncher to rename it to xManiaPlanetLauncher....
2. Right click on Tmunlimiter program file, and rename this to ManiaPlanetLauncher... DONE !
In this way, TMunlimiter will always start, regardless of type of track...... (l)

Since to start Canyon with TMunlimiter does not makes any difference to track made without it, and when eventually all the new customs blocks will come, there will probably also be few tracks made without it, so there is not much reason to keep it the "old" way, since this is the most convenient way to never ever again forget to start TMunlimiter first to race a track build with it....

Cheers and happy "unlimiting" ! :cool:
Comments
11 comment(s).
 SPIDER writes ... 04, Jun, 2012  
I try it but it didn´t work so i go to this thread again and saw i did something wrong. :$

anyway: thx for the tips Nesrally....
its grat to use unlimiter automaticly only start it if it´s not allowed in a contest. (l)
 arzgaa writes ... 01, Jun, 2012  
Enai Siaion says:
wormi says:
Aww, this hint helps people built more annoying mix maps more easily :(


I can't hear you! Can you repeat that? :-w


I think he says he doesn't like blockmixing maps 8-|
 Enai Siaion writes ... 31, May, 2012  
wormi says:
Aww, this hint helps people built more annoying mix maps more easily :(


I can't hear you! Can you repeat that? :-w
  eyebo writes ... 31, May, 2012  
It's not a bad tip. It could be work fine for a lot of people. (y)
 SPIDER writes ... 30, May, 2012  
wormi says:
Aww, this hint helps people built more annoying mix maps more easily :(


haha,,, yeah - its so hard to start tm with unlimiter. =p
 arzgaa writes ... 30, May, 2012  
I have to agree with eyebo. I'm not too big of a fan of blockmixing. :p
 wormi writes ... 30, May, 2012  
Aww, this hint helps people built more annoying mix maps more easily :(
 Nesrally writes ... 30, May, 2012  
eyebo (away) says:
If I made it the default, then that would be taking away my choice to build without it. I'd like to keep it as an option. (y)


The solution for this is simple; Just make an icon from the renamed ManiaPlanetLauncher file, put that one where u use to have the old one, and u start a "Clean version" of canyon exactly the way u always did.... As I understand u, it means something for u to have the limitation when u build tracks, but does not matter anything when u drive tracks, right? Then, the sulution for that is as mentioned....
  eyebo writes ... 30, May, 2012  
Yes, custom blocks are confirmed to come in MP2.0 via the use of Title Packs.

So they won't be available in the main game, which will help maintain our user experience for those who wish to only play with the default blocks.

But using a title pack will give us the ability to have modded textures for all tracks in that title, custom blocks, and a custom game mode with its own multiplayer ladder.

More Info: http://blog.maniaplanet.com/blog/2012/05/25/hello-planet-2/

You talk about using unlimiter to always launch the game, thus ensuring that you can always play those tracks built outside the default building area. But the dedicated server still crashes on those types of tracks. So there is still a serious issue with the use of such tracks.

Besides that, using unlimiter by default makes you forget many of the limitations of the editor. Usually, I personally want to build tracks as closely to what is possible with the default editor as possible. It's a much more engaging and pure experience. I like building with those limitations. It makes you come up with creative solutions. Otherwise with unlimiter you can just place anything anywhere and it doesn't take as much discipline of thought to build.

I still use unlimiter for building scenery, and occasionally for the track if its something quite different (like my recent 3x3). But generally I prefer to build without it. If I made it the default, then that would be taking away my choice to build without it. I'd like to keep it as an option.

Oh, and unlimiter is still crashy when building some stuff if you try to use the undo button. It makes the game less stable.

Regarding mpbc... it will continue to be used to produce blocks until MP2.0 is released. But after that, I doubt it will continue to be needed.

I'm exceedingly happy that the ability to use custom blocks will come with title packs and that the default game can remain an untouched and pure experience. Nadeo found the perfect solution. Bravo to them. (y)
 XT»Marti writes ... 30, May, 2012  
Almost everything sonny :)

people right now are using the 'tm2unlimiter' tag for uploading tracks quite wrongly I think.
Starting such a track will only not work if it's build out of the normal map boundaries, and right now most people add the tag even if they just used the unlimiter to edit something that couldn't be done without... which doesn't require the map to be started with unlimiter to be able to play it ;)

+ at Nes: wasn't Nadeo going to put selfmadeblocks-support in maniaplanet 2.0? I might be wrong though :)
 sonny writes ... 30, May, 2012  
nice work but not really necessary right now. i can play all tracks, build with or without tm2 unlimiter with the normal game launcher.

i only start tm2unlimiter if the normal editor don't allow to build my idea ;)

maybe it will be diffrent with blocks created with mpbc, but until now everything works also fine (playing) without starting tm2unlimiter every time.
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