This competition has ended. Results are on page 6!
You might have heard of
Paragon League, currently the biggest cup organizer in ShootMania. During the past year almost 10 000 euros have been given out in the Paragon League SM cups, and now the organisation is looking to start a new era in TrackMania...
The Paragon League Chase Cups!
The new gamemode by Nadeo, Chase, introduces a new dimension and true teamplay to TrackMania. Teams of three must communicate and concentrate as the last player through a checkpoint must be the first to pass the next checkpoint.
As Chase features player-to-player interaction, the same map pool will suffice for a long time compared to other modes, but this also means the maps have to be very good. Therefore we're hosting this competition here on Mania Exchange, to find nine perfect Chase maps.
Prizes
For the nine best maps
- A personalized gold tag
- A front page showcase on MX for a map of your choice*
- 10 000 Planets
Map Requirements
- Environment: Stadium (Stadium Titlepack)
- Maptype: Multilap (5 laps)
- Length: Approx. 40-50 sec for the first lap (total length for 5 laps within 2:30-4:00)
- Mapstyle: Any
- No random/lucky spots (It should be possible to drive the map consistently)
- CPs roughly every 7-10 sec (Although exceptions are sometimes welcome)
- Respawnable CPs
- Lightweight in scenery (The scenery should not cause lags. So don't build very heavy scenery)
- NEW: No MediaTracker (MT), however, camera changes in loops/wallrides are allowed
- No glitchy textures, ugly mixing, etc.
- [PLChase] in front of the map name both in game and MX
Submit your map
- Max. 2 maps per author
- Each map must only known by you (and a potential beta tester)
- Upload your map to this mapgroup (The maps will be hidden and unreleased)
Deadline
The end of September 21, 2015 CEST
Judging
Every map has to compete in two categories:
- Layout (10p)
The way in which the parts/blocks of the track are arranged - Does the track feel natural?
A full score in this category will include at least:
- No bugs
- No unfitting turns (too tight/too wide)
- No jumps that can't be done consistently (also with lower speed)
- No spots that require insane precision
- A good flow and a suitable speed on every lap
- Diversity
- Visual aspects
- Fun!
The track should be fun to play. It should give the impression of being well thought out instead of randomly generated. Repetitive parts should be avoided. The driver should feel a natural flow playing the map to make finishing the map feel rewarding. Diversity in driving surface and scenery usually helps enhancing the driving experience.
- Competitiveness (10p)
Easy to finish but hard to master - How challenging is the map? Is the map good for record hunting?
A full score in this category will include at least:
- No repetitive parts (chain jumps, long straight parts, repeating curves)
- Not a too forgiving, not a too punishing design
- Challenging, but not insanely difficult parts
- Good huntability
- Technical diversity (different types of slides, fast and slower sections, tight parts with low variety for the optimal line, wider parts with more variety for the driving line, to mention a few possibilities)
A competitive cup map shouldn't be too simple, but not too hard either. There shouldn't be spots that destroy a run completely if you crash, but on the other hand the track shouldn't be too forgiving either (no boosters straight after CPs to regain speed etc). There should be some trickier spots that require focus and communication - possibly even strategies. A lot of transitions/chain jumps or long straights reduce the score in this category.
Overall the track needs to be good for hunting.
The maps will be judged by two individual judges at first. After that, a smaller selection of maps will be selected and judged by two teams for a more realistic and extensive testing.
Our judging teams will be
Team Acer and
Awsomniac!
Good luck and have fun! If you have any questions, please ask them in the comments. You can also send a private message to either
Ville or
haenry.
ManiaExchange