After the original "
Tunnels & Drifts", the remix "
Tunnels & Drifts but grass", the crazy version "
Tunnels & Drifts but ice", the shitfest version "
Tunnels & Drifts but glass", the dirt version "
Tunnels & Drifts but dirt", the cut version "
Tunnels & Drifts but cut", the tree version "
Tunnels & Drifts but trees", the checkpointless version "
Tunnels & Drifts but checkpointless", the endurance version"
Tunnels & Drifts but at checkpoints you restart", the mirrored version "
Tunnels & Drifts but mirrored", the reverse version "
Tunnels & Drifts but reverse", the multilap version "
Tunnels & Drifts but multilap", the freewheel version "
Tunnels & Drifts but freewheel", the valley version "
Tunnels & Drifts but valley", the no-grip version"
Tunnels & Drifts but no grip", the fullspeed version "
Tunnels & Drifts but forced acceleration",the no-steer version "
Tunnels & Drifts but no steering", the lagoon version "
MXLC - Tunnels & Drifts but lagoon", the bumper version "
Tunnels & Drifts but bumper", the reversing version "
Tunnels & Drifts but reverse driving", the HEC version "
HEC - but Tunnels & Drifts", the version where your have to respect a speed limit "
Tunnels & Drifts but speed limit", yet another HEC version "
HEC - but Twonnels & Drifts", the version where something's missing "
Tunnels & Drifts but something's missing", the bumpy version "
Tunnels & Drifts but bumpy", the literal definition of the title "
Tunnels & Drifts but literally", the top-down version "
Tunnels & Drifts but micro machines [MTC]", the version where cp are shifted 1 block up"
Tunnels & Drifts but 1-Up", the yellow boost version "
Tunnels & Drifts but yellow booster", the red boost version "
Tunnels & Drifts but red booster", the drunk version "
Tunnels & Drifts but drunk", the small version "
Tunnels & Drifts but small", the version where the route's missing "
Tunnels & Drifts but only scenery", the big version "
Tunnels & Drifts but big", the reroute "
Tunnels & Drifts but reroute", the eyebo remix "
Tunnels & Drifts Raceway", the react remix "
Tunnels & Driftsbutreact", the blindfolder version "
Tunnels & Drifts but blind", the equilibrist version "
Tunnels & Drifts but pipe", the rotated block version "
Tunnels & Drifts but every block is rotated", the wrong camera version "
Tunnels & Drifts but the camera follows wrong car", the swapped block version "
Tunnels & Drifts but every block is swapped left", the alpha version "
Tunnels & Drifts but alpha version", the tube version "
Tunnels & Drifts but alpha version", the tube version "
Tunnels & Drifts but tube", maybe there's something interesting in the text here on previous Tunnels & Drifts, the small cp version "
Tunnels & Drifts but small checkpoints", the TMOne Alpine version "
Tunnels & Drifts but alpine", the TMOne Speed version "
Tunnels & Drifts but speed", the upside down version "
umop ǝpısdn lnq sjjırp & sןǝuunL", the TM2 Island version "
Tunnels & Drifts but Island", the TMNF version ported to TM2 "
Tunnels & Drifts but TMNF", the KO signmap "
Tunnels & Drifts but KO Signmap", the valleyCar version "
Tunnels & Drifts but ValleyCar", the lagoonCar version "
Tunnels & Drifts but LagoonCar", the stadiumCar version "
Tunnels & Drifts but StadiumCar", the snowCar version "
Tunnels & Drifts but SnowCar", the rallyCar version "
Tunnels & Drifts but RallyCar", the islandCar version "
Tunnels & Drifts but IslandCar", the islandCar version "
Tunnels & Drifts but desertCar", the desertCar version "
Tunnels & Drifts but coastCar", the bayCar version "
Tunnels & Drifts but coastCar", the bad weather version "
Tunnels & Drifts but bad weather", the upside down stadium car version "
rac wnıpats sumop ǝpısdn lnq sjjırp & sןǝuunL", the inverted slopes version "
Tunnels & Drifts but inverted slopes", the WR version "
Tunnels & Drifts but only the blocks the WR touche", the patience test version "
Tunnels & Drifts but endurance", the commute simulation "
Tunnels & Drifts but traffic jam", the egyptian version "
Tunnels & Drifts but sand", the use only one steering key version "
Tunnels & Drifts but only left turns", the lowrider version "
Tunnels & Drifts but Magnet", the not quite leveled version "
Tunnels & Drifts but tilted", the straight line version "
Tunnels & Drifts but only straight lines", another HEC version again "
HEC - but reverse Twonnels & Drifts", the bait version "
Tunnels & Drifts but weird hitboxes", the stadium version "
Tunnels & Drifts but stadium", another another another another HEC version "
HEC - but Reverse Tunnels & Drifts", the alpinist version "
Tunnels & Drifts but weird hitboxes", the checkpoint version "
Tunnels & Drifts but every block is a checkpoint", the blocky version "
Tunnels & Drifts but no slopes", the netherlands version "
Tunnels & Drifts but flat", the quickly built version "
KEKL - but Tunnels & Drifts", the looney tunes version, "
Tunnels & Drifts but signs" prepare yourself for the glitchiest version ever.
The map is the same as the original, with a small difference : all the blocks have been offset 999km in the sky.
When the car is that far, the integers used to indicate the car position are so big that they become rounded and the game engine starts having a bad time calculating the car position.
So enjoy discovering a new canyon car handling (the car is jittering so hard it cannot even drift)
Oh and the shadows are completely broken at this distance...
Fun fact : if you were to fall straight down from the start line, it should theoretically take about 3h37mins to hit the map base
I hope this was worth the 3 painful repetitive hours it took me to manually create an item out of every block and offset it in the mesheditor... (it's probably not
)
Enjoy !