After the original "
Tunnels & Drifts", the remix "
Tunnels & Drifts but grass", the crazy version "
Tunnels & Drifts but ice" and the shitfest version "
Tunnels & Drifts but glass", the dirt version "
Tunnels & Drifts but dirt", the cut version "
Tunnels & Drifts but cut", the tree version "
Tunnels & Drifts but trees", the checkpointless version "
Tunnels & Drifts but checkpointless", the endurance version"
Tunnels & Drifts but at checkpoints you restart", the mirrored version "
Tunnels & Drifts but mirrored", the reverse version "
Tunnels & Drifts but reverse", the multilap version "
Tunnels & Drifts but multilap", the freewheel version "
Tunnels & Drifts but freewheel", the valley version "
Tunnels & Drifts but valley", the no-grip version"
Tunnels & Drifts but no grip", the fullspeed version "
Tunnels & Drifts but forced acceleration",the no-steer version "
Tunnels & Drifts but no steering", the lagoon version "
MXLC - Tunnels & Drifts but lagoon", the bumper version "
Tunnels & Drifts but bumper", the reversing version "
Tunnels & Drifts but reverse driving", the HEC version "
HEC - but Tunnels & Drifts", the version where your have to respect a speed limit "
Tunnels & Drifts but speed limit", yet another HEC version "
HEC - but Twonnels & Drifts", the version where something's missing "
Tunnels & Drifts but something's missing", the bumpy version "
Tunnels & Drifts but bumpy", the literal definition of the title "
Tunnels & Drifts but literally", the top-down version "
Tunnels & Drifts but micro machines [MTC]", prepare yourself for the 1-Up version!
The map is almost the same as the original, with a few differences : a few blocks have been shifted and it's now an rpg challenge. The original idea of 1-up maps is to move the finish block 1 unit up. I wanted to do better so I moved every checkpoint, start and finish 1 block up. Had to add a few helper blocks there and there to make it finishable. It should be fun to try and figure out the route!
Intro
Enjoy!