This seventh installment in my trials/platform focused "Evil Track" series has a bit of a different feel to it. The track started off as a slightly hard MTC track, until I realized that it wouldn't work well for that month's theme. I revived it a bit later, made it longer, made the scenery a bit more interesting, added some custom map objects (thanks xrayjay!), made most CPs significantly harder, and reworked the finish.
There are no boosters, which is unusual for this series, and the track is a bit slower-paced, requiring a lot of careful throttle management and balance...and a bit of thinking outside the box.
The author time is a no-restart run, but at least 10-20 seconds could be shaved off by someone with a bit more driving skill...I almost lost it a couple of times and had to slow down a bit.
As always, any feedback is appreciated--you can call me names if you want.
I also love seeing replays--especially first-run replays where I can watch people's minds work as they figure things out.