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bartsimpson94
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Yo guys, i finnaly finished my first SD Fullspeed Track :build: , it has some cool Transitions, i especially like the first one ( a short SD smooth jumping into another SD turn). Hope you like it :)
190747
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[MEW]PASCO
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Hello my friends, today I'm going a bit more in Detail about stuff you might like and search for...
First of all, if you need more info about something, I'm nearly 24/7 available on Discord
ραscσ | WolfCat#0255
Now to the Stuff I wanted to d...
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sláys.wp
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Here is my entry (forgot to upload on the mappack but I guess you can add it)
190033
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Jarektmnx
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https://tm.mania-exchange.com/tracks/view/15575 - PF start
https://tm.mania-exchange.com/tracks/view/16220 - finish/missing road
https://tm.mania-exchange.com/tracks/16326/invisible-water
https://tm.mania-exchange.com/tracks/view/18251 - PF start...
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ranish
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I have no idea about other environments or base larger than 64x64, but here is my take on the base64 and nascar maps: in my opinion, base64 is good when you want to make very long nascar maps (more than 1 minutes per lap), which may happen for some e...
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Trackmaniadude
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189415
I feel early, but I guess that's what happens when inspiration strikes immediately.
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pjw
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You are correct; if you touch a block on the route, it is a part of the route. Once a block is part of the route, it is bound by the theme limits, and can only ever be placed once. If you want to use the block for scenery, you'll need to remove it or...
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