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 Devilish Curves | Robo Map 12

by  Robot1me  |  13
  
 
It's a start
AT   00:53.700 |  Valley / ValleyCar   |   Advanced 
ID  80767 
  Race    
 
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# Record User Score Date
1st   00:52.963  tcq 13 (100%)
2nd   00:53.671  Keirabxtch 12.48 (96%)
3rd   00:53.900  ice_nine 11.96 (92%)
 Dedimania recordsView on Dedimania
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 Author Comments
My track starts with a curve to the right, greeting you with two small item ramps allowing you to jump onto a land road. After two curves (which are 180° together), you are on a normal street road again, leading up to the air, which ends up in another jump to normal land roads. Now there is the part which gave me the idea for this trick name, this curve could be devilish now! If you can't drift very well, just slow down there. Following some more, less nasty and more normal curves, we are soon at a tunnel, which has a blockmixed turbo integrated (how could Nadeo not add an official tunnel turbo?!), where you are once again in the air for a small moment. We are now at the end part, here you need to drift a 180° curve on arena / stone blocks, and then you are already very near the finish. Find out what the last part is exactly :p

A GPS is set on the left side of the street. If you like this track or got some feedback, please vote and comment, this was as usual much work! Thanks a lot! :)
 Embedded objects12 Objects
Object IX? Object author
zyx_026.Item.gbx Dag@bert
zyx_034.Item.gbx Dag@bert
zyx_037.Item.gbx Dag@bert
zyx_039.Item.gbx Dag@bert
zyx_044.Item.gbx Dag@bert
zyx_046.Item.gbx Dag@bert
zyx_047.Item.gbx Dag@bert
GrassCheckpoint.Item.gbx SKleer
RampM.Item.gbx xrayjay
RoadCone.Item.gbx xrayjay
StoneLamp.Item.gbx xrayjay
ValleySign.Item.gbx Harrison_rus
 3 / 12 items are available on IX View on ItemExchange
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