This track was created for the October 2013 MTC, and the assigned theme was "vertical". It uses the length, width, and height/depth of the entire build space, and a whole lot of red boosters...
A significant portion of the track will put the player sideways, upside down, or going straight up or straight down for significant distances. The track goes from the very top of the build area, to the very bottom, then up to the very top again, then down to the depths once more, and finally spits the player out at ground level (at quite a high rate of speed).
The gold medal time might seem difficult at first glance, but you can gain (or lose) much speed, depending on how well you handle the vertical sections, and one slightly tricky slalom...
Any feedback is appreciated, and replays are especially awesome!
Are you ready to drift...?