A speedtech / highspeed Trackmania2 Stadiums map. Features custom twilight ambient lighting and visuals, custom music and signs, many stunts, and of course a speedtech challenge. This map was a long time coming, even moreso than Perplexus. It took three months of on and off editing to get this one finished (mostly off). The map was plagued by setbacks though. The nature of the track and some of the stunts changed quite a bit as later beta changed the physics of the cars like crazy, most notably dirt physics. It got to the point where the dirt physics were so mangled from what the map was initially designed for, that the map had to go through multiple overhauls and evolved from highspeed into speedtech. Of all my stadium maps to date, this one is the most realistic in visuals and the one I've spent the most effort in configuring said visuals. My initial inspiration with this map was to make play around with dirt mounds. It gradually evolved into the beginning slope, and then the proceeding indoor turn was conceived as well. The 70 degree ramp, the large raised platform, the banking turns, the downward spiraling tube, and loops followed. The finish initially had you rocket back up the dirt slope to a finish which you can still see the remains of, but because of the variable performance of dirt and changes in physics this was taken out. I'm very proud of this map. I"ve learned more about trackmaking with this map than all the other maps I've made so far.
Promotional Film:
http://youtu.be/N1IeR6ovcIg
Have fun, feedback is much appreciated!