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 PFASOB

by  riolu!  |  287
  
 
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AT   00:46.875 |  Valley / ValleyCar   |   Intermediate 
ID  137517 
  Race    
 
 Visible (approved) |  Released 
 
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 Offline records
# Record User Score Date
1st   00:46.531  GravelGuy 1000 (100%)
2nd   00:46.548  RotakeR 900 (90%)
3rd   00:46.601  Lumbacus 810 (81%)
4th   00:46.731  spammiej 720 (72%)
5th   00:47.014  hec_ker 650 (65%)
6th   00:47.098  Minimariner 590 (59%)
7th   00:47.177  Taxon 530 (53%)
8th   00:47.214  Arthann.wp 470 (47%)
9th   00:47.259   Solide Zeehond 430 (43%)
10th   00:47.264  Acidmist 380 (38%)
11th   00:47.279  tABLEL 340 (34%)
12th   00:47.467  Ozon 310 (31%)
13th   00:47.514  eFFecT 280 (28%)
14th   00:47.731  MilchRatchet 250 (25%)
15th   00:47.755  Akiliyh 220 (22%)
16th   00:47.814  Tizi_ 200 (20%)
17th   00:47.854  Piotrunio 180 (18%)
18th   00:48.368  Keirabxtch 160 (16%)
19th   00:48.519  Joy&ko 150 (15%)
20th   00:48.663  Roche 130 (13%)
21st   00:48.926  eyebo 120 (12%)
22nd   00:49.113  Snake55wildcat 100 (10%)
23rd   00:49.337  Arkive 90 (9%)
24th   00:52.088   asteri 80 (8%)
25th   00:52.679  thaumictom 70 (7%)
 Dedimania recordsView on Dedimania
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 Author Comments
Hey Internet user!
I felt like firing up the Valley editor again to build another track. Lately I've really been improving on my mesh modeler skills so I saw this as an opportunity to finally make use of all the new blocks I have crafted. All blocks are based on existing ones, however I altered them in a way they ended up being a completely new block - e.g. creating a sloped curve on the viaduct bridges or the double lane road. These blocks are missing in the vanilla blockset so I thought "hey, why not make them yourself?". I'm honestly pretty stunned about the result and I'll probably publish all of these items sooner or later once I've finished the final touches on them.
About the track, it is easy to learn but hard to master - like all of my tracks. With the initial thought of having this one played in the Valley SmurfsCups, I tried to keep this one simple regarding its layout. There are a few spicy parts, such as the entire end, however it should still remain fair for everyone.
I've built this whole track on my livestream which took three evenings in total - shoutouts to all of my viewers for giving me ideas and support during the building process! (l)

Fun fact: The mapname PFASOB (press forward and some other buttons) was meant to be a riddle, and actually people have managed to solve it roughly 30 minutes after I finished this track on my stream. Didn't expect that 8-|

Enough of the talking though, enjoy the track!
riolu (y)
 Embedded objects19 Objects
Object IX? Object author
SmoothRails_SlopeMountain.Item.Gbx riolu
BigPillar_Top.Item.Gbx riolu
Item111.Item.Gbx riolu
Item18.Item.Gbx riolu
Item22.Item.Gbx riolu
Item25.Item.Gbx riolu
Item29.Item.Gbx riolu
Item30.Item.Gbx riolu
DoubleLaneRoad_Slope_R.Item.Gbx riolu
RailClipGround.Item.Gbx riolu
V-BigRoadCP.Item.gbx riolu
V_BridgeStart.Item.gbx xrayjay
V_Catamaran.Item.gbx xrayjay
ArrowLeft.Item.gbx xrayjay
ArrowRight.Item.gbx xrayjay
Danger.Item.gbx xrayjay
V_Rock2.Item.gbx xrayjay
SmoothRails_FlatAir.Item.Gbx killerboye
SmoothRails_FlatGround.Item.Gbx killerboye
 6 / 19 items are available on IX View on ItemExchange
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