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 [RPG] On the Run

by  Dodeka  |  53
  
 
High quality
AT   05:57.522 |  Stadium / StadiumCar   |   Intermediate 
ID  137404 
  RPG    
 
 Visible (approved) |  Released 
 
 Featured in Community Videos
Title Channel By
On the Run | Tourist TouristTM  Tourist
THE FINISH LINE | Tourist TouristTM  TimBits
On the Run | Milkyway Team Team Milkyway  Tourist
New cut reveal + WR on [RPG] On the run - [5.25.08] by Sapi Sapi  Sapi
 Offline records
# Record User Score Date
1st   05:27.563  Tourist 53 (100%)
2nd   05:28.233  Morhpeo 42.4 (80%)
3rd   05:35.245  Sheeps 34.45 (65%)
4th   05:39.568  Wunjo 29.15 (55%)
5th   07:15.840  mardey_ 24.38 (46%)
6th   07:30.548  Sigeth 21.2 (40%)
7th   08:13.634  Rejentas 18.55 (35%)
8th   08:51.787  Trounoir 15.9 (30%)
9th   11:33.286  Harest 13.78 (26%)
10th   26:38.036  nic1402 11.66 (22%)
11th   54:33.315   achepta 10.07 (19%)
12th   1:31:27.405  Seshidsu 8.48 (16%)
 Dedimania recordsView on Dedimania
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 Author Comments
On The Run

Once again I am a prey of the duality; there are those who live in rubble and dirt and then those who live in the tall skyscrapers on the other side. I have to make my deliveries in order to survive, and so starts another evening on the border. What's in the crates doesn't matter, where they arrive does.




This map is the first track of the Atlas RPG Cup and a rounds competition will be played on March 24th in the context of the first playday of that competition. Make sure to check out the insane works of the RPG mapping community in the coming weeks!




The ideas for this project were ambitious: First off, building 2 separate settings, poor and rich, with the same set of textures came across as the first challenge. Second of all, building what looks like an open-world track without actually being one and actually replicating/imitating the layout of a city was another great planning obstacle.
I feel like both these factors came together in this work, despite being much different from the usual works of RPG.

This track is made with a hunting perspective in mind, therefore there are no truly hard obstacles and the track should be generally simple to complete for players of all levels. Keep in mind: the story is there in the yellow question marks if you are lost!

Screenshot by   skyslide, and I'm certainly very grateful to him to have fixed the Titlepack from certain doom :cool:
Another thanks to   Chocolleightfor organizing the event.
And another big big thanks to   PLTX for the great custom signs he has made for this track.

As a final word, and as usual, I hope you will enjoy the incredible amount of work I put into this! GLHF!

Side note: Since there were some issues from the transition to MP4, the dirt textures are messed up, which is out of my control. Apologies for that.

APRIL 24th 2018 UPDATE: fixed a cut and a few misplaced blocks, my apologies to those who sent replays beforehand but I want to insure the highest possible quality for my maps, thank you for your understanding (l)
 Embedded objects27 Objects
Object IX? Object author
Turbo_Normal.Item.gbx Skyslide
Turbo2_Normal.Item.gbx Skyslide
DrifterPlatform2.Item.gbx Skyslide
InvSurface#1.Item.gbx Skyslide
InvSurface#3.Item.gbx Skyslide
WaterFall#1.Item.gbx Skyslide
NormalStair#1_ss3.Item.gbx Skyslide
TempleRoof#1.Item.gbx Skyslide
fence.Item.gbx Skyslide
window32_64.Item.gbx Skyslide
water6.Item.gbx Skyslide
InvSurface#2.Item.gbx Skyslide
WaterSquare#1.Item.gbx Skyslide
Plank#4.Item.gbx Skyslide
WaterSquare#1.Item.gbx Skyslide
WaterSquare#2.Item.gbx Skyslide
Plank#1.Item.gbx Skyslide
BrokenPipe#1.Item.gbx Skyslide
InvSurface#3.Item.gbx Skyslide
BrokenPipe#1.Item.gbx Skyslide
Plt-to-Rplt.Item.gbx TGYoshi
Rplt-Glass.Item.gbx TGYoshi
Rplt-Var1-Turbo.Item.gbx TGYoshi
Rplt-Var1.Item.gbx TGYoshi
Plt-to-RpltDiag.Item.gbx TGYoshi
Util-Wall-Single.Item.gbx TGYoshi
AncientMechanism_CP_HS#64.Item.gbx RPG
 Included in mappacks
Online map rating
Rated 3.93 stars by 50 players.
 Comments
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