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It's too dark!
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there is a MT block which turns on the cars lights when triggered. I believe its called "CarLights" give that a try. (y)
Beetle Racer
Location: US
 
There is a bigger problem, actually:

You can VALIDATE your track (set an author time) before lights/shadows are calculated. Since the calculation of shadows can cause some portions of the track to become too bright or too dark, this gives the author a potential to create basically "unbeatable" map (or a map where you cannot play without crashing), while the author could finish that map without problems, because when "he" was playing, the over-bright or over-dark parts were not there.

I'm curious whether someone will actually abuse this fact...
Moped Racer
Location: SK
 
Alcator says:
I'm curious whether someone will actually abuse this fact...

Please don't give them ideas...
Beetle Racer
Location: US
 
Sure, because every author's goal is to create a track where you crash because you can't see the road. Evil geniuses could use this strategy in order to... uh...

:p
Moped Racer
Location: BE
 
Alcator says:
There is a bigger problem, actually:

You can VALIDATE your track (set an author time) before lights/shadows are calculated. Since the calculation of shadows can cause some portions of the track to become too bright or too dark, this gives the author a potential to create basically "unbeatable" map (or a map where you cannot play without crashing), while the author could finish that map without problems, because when "he" was playing, the over-bright or over-dark parts were not there.

I'm curious whether someone will actually abuse this fact...

You can also turn the lightmaps totally off. However, that function seems to be broken XD.
Segmentation fault
Location: NL
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