Sign count increased to 142 per colour.
The tally:
35 arrow signs (8 cardinal directions, 4 chevrons, 12 bend signs from 45% to full spiral, bank up/down, chicane, junction, road split)
62 track features signs (checkpoint, finish, various dangers like low roofs and pillars, various types of jumps, keep left/right/center/outside, straight/spiral/cobra/death loops, various boost types, offroad, bumpy road, asymmetric landing, multilap signs for first lap and faster subsequent laps if they are different, narrow roads, press forward, respawn roads, a warning to respawn now, reuse signs for the first and second pass [SO ANNOYING WHEN YOU GET LOST IN A REUSE], multilap rolling start, sharp turn, tight gap, wallrides, tunnel, dark and bright areas, drive backwards, classic engine killer/wall scrape/water bounce)
18 pacing signs (go faster/slower than speed X, noslide, drift, fullspeed, tech)
12 ad signs (MX, Maniapark, Maniaplanet, the globe, Nadeo, TM, SM, QM, the full TM2 logo, TMX, Ubisoft and a vanity sign)
9 miscellaneous signs (skull, good luck dice, secret found, stop, warning, ...)
4 mediatracker signs (cam change, follow ghost, GPS, refuel sign for F1 tracks)
2 novelty signs (Portal cake finish, LotR tunnel entrance)
You get the following folders:
BK, BL, GR, GY, OR, RD: the six colours - black, blue, green, gray, orange, red.
WALL: 20 lightwall textures: bright flat colours resembling a wall made out of lamps intended for illumination. They emit a large light radius and will tint everything nearby that colour. Available colours are dark/light/pastel blue, dark/light/pastel green, lime, orange, pink, dark/light purple, dark/light/pastel red, dark/light/pastel yellow, white, gray and black (no illumination).
STRIPE_L, STRIPE_R: 19 textures each: the same as the lightwall textures, but with a diagonal black line across them.
Those wall signs are useful to decorate your Vinean crypt, recreate a Wipeout track or if you just want to set people on fire.
=
910 signs.
The MX staff had
better host them.
Plzzz?
Last edited by Enai Siaion,