Console gamers are like everyone else. We love games.
I'm not as much of a console gamer as I was in my youth. But console games were always great fun. I have such fond memories playing Super Bomberman, F-Zero, and Donkey Kong Country with friends. In more recent years, Split Second.
But consoles have their limitations, just like PCs do. Those limitations will dictate what features can be included in a new version of Trackmania where console players are the primary audience, and gamepads are the only input.
With Turbo, I'm trying to go in with as few expectations as possible. The only expectation I had from TM the first time I played it was that I could play with friends. I had no interest in the editor. I just wanted a free racing game I could install on all my PCs and friend's PCs and play on my LAN.
Even though Turbo costs $40, it's like getting it for $10 per player since it supports quad screen gameplay. Or $2.50 per environment per player if you want to break it down further. That's not bad, even if we've bought three of these environments in the past.
When you strip away all the complexities that have been introduced over the years, the core of TM is revealed. And it looks a lot like Turbo.
Will Turbo be the only TM I play from release onwards? Doubtful. ManiaPlanet's features are far too attractive. I loooove TMPLUS. I love all the little features of the editor. I love objects. I love building tracks with a mouse and keyboard. I love driving with keyboard.
But I will try to enjoy Turbo for what it is. And it'll probably be my go-to game for playing with friends.