taka_no_tsume says:
Mhh, are you sure that values are in the follow order : X, Y, Z (height), because for TMF tracks, it's like that :
Rotation - X position - Z position - Y position
What about next values ? I'm not sure their place, but there are 2 more values concerning the variation of the block.
TGYoshi says:
The "empty" value with isn't red-marked is the rotation of the object as far as I know.
But I know X-Y-Z are those bytes.
... says:
however, someone told one day something about in game mixing on TM2
and about streching, swirling of blocks and that stuf.