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 CCP#12 - Skijumping

by  Marius 89  |  82
  
 
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AT   00:28.349 |  Valley / ValleyCar   |   Beginner 
ID  212399 
 
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 Offline records
# Record User Score Date
1st   00:28.467  Minimariner 82 (100%)
2nd   00:28.775  procoli 65.6 (80%)
3rd   00:29.719  Larentz 53.3 (65%)
4th   00:29.814  Roche 45.1 (55%)
5th   00:29.925  SioulB 37.72 (46%)
6th   00:30.347  Harest 32.8 (40%)
7th   00:31.652  wormi 28.7 (35%)
8th   00:33.309  Marius 89 24.6 (30%)
9th   00:34.342  threading 21.32 (26%)
10th   00:35.918  Troulet 18.04 (22%)
11th   00:44.455  benoit-1975 15.58 (19%)
12th   00:46.758  eyebo 13.12 (16%)
 Dedimania recordsView on Dedimania
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 Author Comments
CCP#12 – Skijumping
This map is my entry for the Christmas Calendar Project 2020.
It is my first map built for the CCP. 😉

Motivation
In 2005 when I discovered the map editor in the oldest Trackmania, I was building a Skijumping map in both Snow and Desert. Obviously, back then, I didn’t have many chances to make those maps very interesting. Snow had a great scenery for it, but the jumps are rather boring and always have the same length. Desert.. well is in the Desert.
Now I wanted to give this map idea another try. And it definitely is much closer now to realism.

Objective
This track is only secondly about WR-Hunting. The main objective is to jump as far as possible! When you got your best score, you can make a screenshot in front of the finish with your result.

Another objective is solving following puzzle: _ _ _ _ _ _ _ _ _ _ _ _
There are 12 hidden presents on the map, that will give you one letter each. 😉

The track
There were 2 main issues to solve to make this interesting:
1) How can I create different speeds before each jump?
2) How can I give you a length for each jump without people abusing the system?

For the first issue I had several thoughts that also determined the environment. The Valley train rails were the best idea, also as people are in some rails before jumping in reallife. Also the ValleyCar is great as it jumps very far and little speed differences result in a bigger margin of jump lengths.

The second issue was quiet a challenging one to solve, but I guess I got the best possible option one can do. Helpful is the fact, that nowadays we have smaller MediaTracker blocks, so I could use more of them in the landing area. Still, it was difficult due to the gradient of the hill and the fact I can’t rotate MT-blocks like I can do with objects. For this, the whole downhill is put 4 meters lower than usual to get the maximum of MT blocks working. Problematic is the fact that one can’t use multiple conditions for each MT-block, but with Lars and Paul I found a good solution to give everyone his length.

Also added: Invalid jumps, when
- Leaving jump area
- Bouncing up by landing on roof
- Jumping too late (imagine your trainer waves the flag and the signal goes to green and you have to start your jump in 20sec)

The map itself has a platform where trainers could stand, a city, castle, river, railroad, fields and farmers, the skijumping stadium, and a lot of nature with lakes, forests and mountains, also some dirt way leading up. And of course the tower and inrun track for starting your jump. Everything within the beautiful Snow mod by Ozon.

At the start you begin within the tower and try to go onto the inrun track. You can decide yourself, how much speed you want to take before the corner, but remember, after 20sec you have to start jumping. After landing, you will get your result with MT. And you will finish on the podium.
I want to thank Lars for helping me out with some items to make this map better. 😊

Medals
:gold: 0:30.00
:silver: 0:35.00
:bronze: 0:45.00

MediaTracker
Intro :done:
Ingame :done:
Extro :done: (2 different camera angles depending on when you start jumping)

Other
Mood: Day
Shadows High Quality :done:
Snapshot :done:
Comments :done:
Screenie :done:
Planets: 16979

I spent a lot time into this track. I hope you enjoy playing it.
I would be pleased about every feedback.
Feel free to :award: if you like it. :)

Have Fun and Good Luck!
 Embedded objects35 Objects
Object IX? Object author
Finishembed.Item.gbx xrayjay
V_Lars.Item.gbx xrayjay
Item948.Item.Gbx lars1998
Item949.Item.Gbx lars1998
Item964.Item.Gbx lars1998
Item965.Item.Gbx lars1998
Item9652.Item.Gbx lars1998
Item966.Item.Gbx lars1998
Valley2.Item.Gbx lars1998
Valley3C.Item.Gbx lars1998
Valley9P.Item.Gbx lars1998
Item984red1.Item.Gbx lars1998
Item984red2.Item.Gbx lars1998
Item985.Item.Gbx lars1998
Item986.Item.Gbx lars1998
Item987.Item.Gbx lars1998
Valley0.Item.Gbx lars1998
Item979.Item.Gbx lars1998
Item980.Item.Gbx lars1998
Item981.Item.Gbx lars1998
Item982.Item.Gbx lars1998
Item983.Item.Gbx lars1998
Item984green2.Item.Gbx lars1998
Item973.Item.Gbx lars1998
Item974.Item.Gbx lars1998
Item975.Item.Gbx lars1998
Item976.Item.Gbx lars1998
Item977.Item.Gbx lars1998
Item978.Item.Gbx lars1998
Item967.Item.Gbx lars1998
Item969.Item.Gbx lars1998
Item970.Item.Gbx lars1998
Item970_2.Item.Gbx lars1998
Item971.Item.Gbx lars1998
Item972.Item.Gbx lars1998
 1 / 35 items are available on IX View on ItemExchange
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 Included in mappacks
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CCP 2020  Larentz 27
 Track Feature

Day #12 - As the name implies, this track is all about the jump. However, if you decide to venture off the ski slope, then there's plenty to discover as well. Puzzle finding competition included!

Feature time: -  vdgzr
Online map rating
Rated 5.00 stars by 1 players.
 Comments
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