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 CCP#08 - Snowball Effect ❄

by  eFFecT  |  93
  
 
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AT   01:01.473 |  Valley / ValleyCar   |   Intermediate 
ID  179074 
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 Visible (approved) |  Released 
 Featured in Community Videos
 eFFecT  |    ManiaExchange
 Offline records
# Record User Score Date
1st   00:59.397  GravelGuy 93 (100%)
2nd   00:59.854  Minimariner 74.4 (80%)
3rd   01:00.092  Blackburn_8564 60.45 (65%)
4th   01:00.956  vdgzr 51.15 (55%)
5th   01:00.959  Larentz 42.78 (46%)
6th   01:01.045  Nixotica 37.2 (40%)
7th   01:01.473  eFFecT 32.55 (35%)
8th   01:01.783  Clearvision.wp 27.9 (30%)
9th   01:03.090  Wuffeli 24.18 (26%)
10th   01:03.520  iemm98 20.46 (22%)
11th   01:03.536  XtremJinX 17.67 (19%)
12th   01:03.704  Minato 14.88 (16%)
13th   01:04.112  KakkouTM 13.02 (14%)
14th   01:04.190  eyebo 11.16 (12%)
15th   01:08.328  Harest 10.23 (11%)
16th   01:32.369  ArkesTM 9.3 (10%)
 Dedimania recordsView on Dedimania
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 Author Comments
Even the smallest wind can affect this little snowball to roll down the mountain while becoming bigger and bigger.


I am happy to be part of the Christmas Calendar Project once again (3rd year in a row) by presenting you the 8th track for this year's calendar! And yes once again, it is a Valley map. This time, I wanted to try to do something different by terraforming a large mountain first and building a track that mostly drives downwards off the mountain. I had my frustrating moments where some parts did not really work out, but in the end I think the map looks beautiful and still has a nice flow combined with some moments where you can take your breath. I also made sure to have a variety of surfaces so things like roads, highways, dirt, gravel, pavement and even offroad are all present.
Also, too many items are in the map just to make things smoother or for scenery purposes, many of these I have already used in my previous maps, not all though! Thanks to Openplanet for making the higher item embed size possible. Also thanks to Minimariner for driving me a sick replay (sub 1 min :o ) for the video.

Oh, I forgot mentioning that I actually started building the map yesterday. I have been very busy to work on the CCP videos for all the other maps and a little bit of procrastination ^^
Total build time: 6-7 hours.

Enjoy today's CCP map and be sure to upload your replay! If you can get sub 1 min, you are a god!

(l)

Showcase video: https://www.youtube.com/watch?v=iGpPXiVGnLc
Timelapse video: https://www.youtube.com/watch?v=YCP9E1LbfYE
High-quality screenshot: https://i.imgur.com/7So6leM.jpg
 Embedded objects44 Objects
Object IX? Object author
CastleYard2.Item.Gbx tomhellrider1966
CastleYard3.Item.Gbx tomhellrider1966
CastleYard5.Gbx tomhellrider1966
SBails1.Item.Gbx tomhellrider1966
SBails3.Item.Gbx tomhellrider1966
Rock1.Item.Gbx tomhellrider1966
Rock2.Item.Gbx tomhellrider1966
Rock3.Item.Gbx tomhellrider1966
Rock4.Item.Gbx tomhellrider1966
V_BridgeCP.Item.gbx xrayjay
CP2embed.Item.gbx xrayjay
Finishembed.Item.gbx xrayjay
RoadProp.Item.gbx xrayjay
V_Rock1.Item.gbx xrayjay
V_Rock2.Item.gbx xrayjay
V_Rock3.Item.gbx xrayjay
V_Rock4.Item.gbx xrayjay
V_XTree1L.Item.gbx xrayjay
V_XTree1sL.Item.gbx xrayjay
V_Right.Item.gbx xrayjay
V-MarkerPole1.Item.gbx xrayjay
Block16.Block.Gbx killerboye
Block17.Block.Gbx killerboye
Block18.Block.Gbx killerboye
Block9.Block.Gbx killerboye
castle_arrows.Item.Gbx killerboye
RoadSupport2.Item.Gbx killerboye
TunnelSlopeLeft.Item.Gbx killerboye
ValleyDirtCheckpoint.Item.Gbx killerboye
ValleyEndSmoother.Block.Gbx killerboye
wheat_arrows_left.Item.Gbx killerboye
TunnelSCurve3x2L.Block.Gbx killerboye
V_XTree1L2.Item.gbx killerboye
TunnelCurve2.Item.Gbx killerboye
TunnelRamp2.Item.Gbx killerboye
TunnelSCurve.Item.Gbx killerboye
TunnelStraight.Item.Gbx killerboye
ShortHill.Item.Gbx killerboye
smootherDownhillCurve.Item.Gbx killerboye
TiltedCurvedBridge2.Item.Gbx killerboye
DirtTurnTreeLess.Block.Gbx killerboye
haybays.Item.Gbx killerboye
SignLess.Block.Gbx killerboye
Light_17.Item.gbx Dag@bert
 12 / 44 items are available on IX View on ItemExchange
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