This is my entry for the March MTC of 2018
Theme of the Month: Multi-Class Racing
Build one track with a single route driveable by 2 vehicles from different environments.
Primary vehicle: Valley
Secondary Vehicle: Lagoon
Tertiary vehicle: Canyon
Quaternary vehicle: Stadium
The primary objective for this track was to keep it engaging for every single car despite the difference in their car physics. It was mostly difficult to fit the lagoon car to the others because of it very fast and agile nature. However with the right use of different surfaces I think I achieved a map that's interesting and fun to drive every single car.
The highlight of the map is the backflip-waterbounce combo near the end which was the best idea I could come up with to seperate the different car physics, however figuring out a way so that all of them work perfectly in conjunction was very very difficult, needing to make several objects and a lot of trial and error and abandoning a waterbounce with the stadium car because it would slow down way too much or be a little bit inconsistent.
Enjoy,
Lars
Edit: Seems like an object got deleted while I was making the scenery and now the last cp isn't respawnable anymore
Edit2: The last respawn also doesn't work for some cars anymore because of that