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 The Rush

by  FT»lolig  |  26
  
 
It's a start
 
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AT   02:16.411 |  Canyon / CanyonCar   |   Intermediate 
ID  108343 
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# Record User Score Date
1st   02:14.826  Timpathy 26 (100%)
2nd   02:17.758  Scape 20.8 (80%)
3rd   02:20.464  Psycho Joe 16.9 (65%)
4th   02:28.527  Alex BF 14.3 (55%)
5th   02:58.135  TM Tube 11.96 (46%)
6th   03:40.530  eyebo 10.4 (40%)
 Dedimania recordsView on Dedimania
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 Author Comments
24/07/2016 Edit:
Donfetti found out that there was a blockmixed cliff hanging over a road on a place where it didn't belong. I already thought I had deleted this block but it seems I just oversaw it.
Hereby the block has been deleted. Normally you shouldn't have any more porblems regarding this. (around 1m38-1m46 race time)
Also added a mini mix as music
herefore my excuses. (this time did fast quality rendering since I can't wait 47minutes atm.)


Hey MX-guys/girls,
Yep I'm here once again with something not-mainstream :p
anyways I hope you'll enjoy the map as I did while building it :)

the track was originally a 30second hunter of wich I only kept the original 10 seconds. (the rest was awfull)
I kept building on the map. but at 1minute race time I felt like this map was still missing something.

So i went on building. So I kept building and building and got into this rush after finishing what I did I placed some simple scenery and signs, asked my friend Rast to test the map.
But (yep again a but) he didn't had tm² on his pc anymore due to his studies ( yes He is doing pretty well in his way to a nice and shiny career) anyways that aside.
Again I went on building a few more things on this map. and eventually I saw one of my other tm buddies go online.(This person became the Perfect Victim whahahahaha [Evil laugh])
Mandark, I spoke to him: "Hey Girl Light" ( you know thats the opposite of his nickname :p (whahahaha [evil laugh][Again]).


That was basicly the whole story behind this map :p

info:

style: speedtech with some Fullspeed parts. As you will see while driving the first part is tighter then the rest, just since the speed builds up near the ending.

Difficulty: I would say intermediate but this can differ since it is a rather long map without many breaks.

MT: partly, Full intro, Ingame MT (gps & respawn help) no outro.

screenshot: intro shot

quallity rendering: High quality shadows, took me 47 minutes.. just to fix some object textures, but it seems this failed. it seems that objects placed outside the actual building area do not get the right rendering. making them darker.

well for the rest enjoy :p

lolig

so Thanks to Mandark for betatesting this map!

 Embedded objects13 Objects
Object IX? Object author
C_Checkpoint_01.Item.gbx Dag@bert&jui
C_Checkpoint_02.Item.gbx Dag@bert&jui
Turbo_01.Item.gbx Dag@bert & xrayjay
Turbo_02.Item.gbx Dag@bert & xrayjay
BarrierC.Item.gbx RD
ConRamp2.Item.gbx RD
ConRamp3.Item.gbx RD
CanyonPlatformFlatHTransF.Item.gbx TGYoshi
CanyonPlatformToFlatN2.Item.gbx TGYoshi
CanyonRamp.Item.gbx TGYoshi
C-Building.Item.gbx xrayjay
C_Dirt90n.Item.gbx xrayjay
C_DirtS2.Item.gbx xrayjay
 3 / 13 items are available on IX View on ItemExchange
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