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 LΛND of GODS '²³

by  xenomorphis  |  38
  
 
It's a start
 
Open to feedback
 
Featured on MX
AT   00:45.828 |  Canyon / CanyonCar   |   Intermediate 
ID  233172 
  Remake Speedtech    
 
 Visible (approved) |  Released 
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 Offline records
# Record User Score Date
1st   00:45.828  xenomorphis 38 (100%)
2nd   00:46.894  G-Zis 30.4 (80%)
3rd   00:48.025  Roche 24.7 (65%)
4th   00:49.868  Plaste 20.9 (55%)
5th   00:50.224  noni 17.48 (46%)
6th   00:50.701  eyebo 15.2 (40%)
7th   00:50.805  Slartibartfast 13.3 (35%)
 Dedimania recordsView on Dedimania
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 Author Comments
A blast from the past.

Once in a while you build a map that haunts you in your dreams. Because something is off, something doesn't feel right but you can't point the finger on it. That was the case with this one, my first MP4 creation made back in 2017.

Now I took the time to set the record straight. TM² has come a long way since 2017 and there are so many more options now to get things done. And now I fixed them (and the signs) - the 2023 way.



So what's new?

Media Tracker

  • Several intro scene adjustments (slightly shortened, repositioned some text elements, added some fading effects to text layers)
  • Adds a GPS (trigger positioned left of the start grid)


Track:

  • Removed the tree growing on concrete in turn 3
  • Replaced the custom CP item used for CP2 with a default CP block
  • Removed grass and other 3D foilage beneath the ramp on the dirt part
  • Remade the adjacent GP section and removed the texture glitch right before CP3
  • Rearranged the canyon rocks before CP4 because of some flickering shadows
  • Removed the blockmixing before CP4 and used an appropriate item instead
  • Removed the freewheel blockmixing after CP6 and used an appropriate item instead (I somehow liked those big black X'es more compared to that small red strip)
  • Completely rebuilt the finish section (the old finish kinda works but I was never really satisfied with that 'quick and dirty' looking solution - It just gives you the impression that 'something' is missing)


Scenery:

  • Removed the old pillar items and replaced them with proper egyptian obelisks (fits the whole look and feel so much better)
  • Added some fancy fences and walls for more colors and visual variation
  • Used the variant block on the ponds to add a bit of variation to them (and rocks. Who doesn't love cute little rocks.)
  • Replaced the broken ESL signs ("Let's use those ESL signs. They won't take them down... KAPPA") with a custom-made, self-hosted sign pack
  • Fixed the background music (broken locator as well)


 Embedded objects33 Objects
Object IX? Object author
Turbo_01.Item.gbx Dag@bert & xrayjay
C_Pyramid_01.Item.gbx Dag@bert
C_Pyramid_02.Item.gbx Dag@bert
C_Pyramid_03.Item.gbx Dag@bert
C_Wall_20G.Item.gbx Dag@bert
C_Wall_21G.Item.gbx Dag@bert
C_3-4-2.Item.gbx Dag@bert
10-1-1_HalfVoid.Block.Gbx eyebo
RoadRaceClipRemover9.Block.Gbx eyebo
LargeRock1.Item.Gbx eyebo
zArenaBridgeSlopeBase2.Item.Gbx eyebo
ArenaBorderStraight1Half.Item.Gbx eyebo
ArenaBorderStraightTowerHalf.Item.Gbx eyebo
ArenaBorderStraightTowerHalfMirror.Item.Gbx eyebo
C_Airship2.Item.gbx xrayjay
C-TE1.Item.gbx xrayjay
C-TE2.Item.gbx xrayjay
C-CPsmall.Item.gbx xrayjay
C_CP2.Item.gbx xrayjay
CanyonPlatformFlatH.Item.gbx TGYoshi
GPSgold-small.Item.Gbx xenomorphis
Obelisk.Item.Gbx xenomorphis
CPlatformFlatHTransFRed.Item.Gbx xenomorphis
TriTowers.Item.Gbx xenomorphis
FreeWheel_40m.Item.Gbx Shrike
Round-Block-1.Item.Gbx Shrike
Slope-1Up-Left-1.Item.Gbx Shrike
Slope-1Up-Right-1.Item.Gbx Shrike
Slope-1Up-Right-3.Item.Gbx Shrike
Wall-Bottom-1.Item.Gbx Shrike
Wall-Bottom-3.Item.Gbx Shrike
RoadMainSingleClip.Block.Gbx Trackmaniadude
CP12M.Item.Gbx luk-t-obk
 20 / 33 items are available on IX View on ItemExchange
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 Track Feature

Take a trip to Egypt for this great map!

Feature time: -  eyebo
Online map rating
Rated 3.54 stars by 13 players.
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