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iHq/fredair.esu
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Maybe we could have nominations or something for these? Then we could set up choices for the actual vote ;)
Edit: Just read the link that you posted xD I guess that is how TMX does it too haha
i already know who to nominate. IF we do this, maybe...
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Knight Jr.
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http://i.imgur.com/o2SSRzh.png
Allowed?? Wanna be save ??
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Solux
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Well, GG everyone and let's not violate the rules next time :P
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AR »rexine
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Ok everyone build a tcq styled hill climb map in valley. gogogo! :P
lol, haven't even heard of that xD
But yeah, just a quick review of a participant's published tracks would suffice I think. Somewhat time consuming, I'd offer help though :3...
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drhugs
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How does it work if i calculate my turns with sds/s4ds? Since driving the turn normally will result in straight parts while sding would make it a full U turn, how are they considered?
And if i make a turn that goes into a tube (loop blocks) but i...
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haenry
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It's hard to judge from that gif. I think a top down view would clarify it a bit better. Don't you think?
For me it looks like this: \_/
Ascii art is not really accurate tho :P
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FT»lolig
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The huge U-turn looks fine. I mean it's a real U-turn and even a bit more so it must be fine.
But the 4th turn starting on the offroad does not look like a full u-turn to me. You don't enter it parallel to the block grid and already leave it earli...
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haenry
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The huge U-turn looks fine. I mean it's a real U-turn and even a bit more so it must be fine.
But the 4th turn starting on the offroad does not look like a full u-turn to me. You don't enter it parallel to the block grid and already leave it earli...
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FT»lolig
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small question: is this allowed?
I mean the final ("HUGE") U-turn. I had to make it into 3 pieces to allow auto drifting the whole turn long, also added small boosters to speed the turn up when you leave the turn, wich avoids driving straight parts....
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