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Read Post 10:31 PM on 25-Jun-2016
 iHq/fredair.esu
I know the theme's I suggest now have been mentioned before, and been done in earlier MTC's on TMX. Island hopping: - you can build a map on 3-5(or more) spaces X by X (example: 5x5) (only scenery can be build outside these area's.) - you have...
 
Read Post 8:43 PM on 25-Jun-2016
 FT»Osaka
- you have to cross at least 2 times from One "Island" to another one. - Each island can only be used once. ( 'w')?
 
Read Post 7:16 PM on 25-Jun-2016
 FT»lolig
I know the theme's I suggest now have been mentioned before, and been done in earlier MTC's on TMX. Island hopping: - you can build a map on 3-5(or more) spaces X by X (example: 5x5) (only scenery can be build outside these area's.) - you have...
 
Read Post 5:20 PM on 25-Jun-2016
 s i c
Back in Canyon I guess... ;) CSb¹» rise again - Preview
 
Read Post 5:01 PM on 25-Jun-2016
 Sparkster
New Update: The Ruby set is now included in my Sign Pack. Download the pack again to use the new set. Coming up in the next week: The last set, Obsidian.
 
Read Post 9:29 AM on 25-Jun-2016
 iHq/fredair.esu
I think this one would be interesting because it might be a challenge for builders focused on a single style and maybe give an oportunity to less talented builders that have a larger variety of build styles. Well I doubt. Who says that less tale...
 
Read Post 9:26 AM on 25-Jun-2016
 iHq/fredair.esu
I think this one would be interesting because it might be a challenge for builders focused on a single style and maybe give an oportunity to less talented builders that have a larger variety of build styles. Well I doubt. Furthermure Speedtech a...
 
Read Post 10:39 PM on 24-Jun-2016
 ZBluDriver
This theme is pretty simple: The map must have at least two different styles (tech and speedtech for example) and they must be easily distinguishable from one another. I think this one would be interesting because it might be a challenge for builde...
 
Read Post 9:00 PM on 24-Jun-2016
 Gui
:done: Voted Some of the maps uses the constantly same type of transition. Some of them are greats challenges but i think they still need the " thing " tha the map will be original
 
Read Post 11:46 AM on 24-Jun-2016
 FT»Osaka
I'm on fredair's camp on this one actually. Making such speed differences would either break the flow completely or exploit some odd mechanic (like doing long frontflips) that only works one out of ten times. You also didn't account for waterbumps...
 
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