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eyebo
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Thanks for the report. I'll pass it on to the devs.
I'm not sure if this is our fault, or simply the way we get the data from dedimania.
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ranish
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The list of Dedimania records has issues parsing some characters. The "& g t ;" and "& l t ;" characters should probably be displayed as ">" and "<" but are displayed as is. As example, see the list of dedi records for 122922
EDIT: funnily enough...
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iHq/fredair.esu
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The next 90MC will take place this week on friday! Prepare your map editors for 20.00 CEST!
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pjw
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Thanks for the clarification!
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Arkive
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The difference is in how the track is built versus how it is driven. The track itself must remain the same between versions aside from the given exceptions, but the route taken in each version has no restrictions except for those given. Let me steal...
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Rallyz
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Ah, great! That makes sense. Many thanks!
I'd got used to automatically lifting off a key very briefly to drift etc.
I'm not sure after playing TM for 14 years that I can get used to a different key arrangement! However, I'll have a play, and p...
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pjw
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I'm confused. This:
There may be no differences between the two courses except for the following:
The start and primary end pieces will switch places
CPs may be placed in reverse direction
Any and all block skins may be changed, though the bl...
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Arkive
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Alternative routes are completely allowed; so long as your course follows the proper CP order, anything between is fair game.
The start/end question is an interesting one. I'm going to say that the direction you enter the end piece from is what's...
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pastek
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Really interesting theme ! but I have some questions !
Are alternative roads for each side allowed, or do you must drive the exact same route ?
I mean, if I build something like this, is it ok :
https://puu.sh/AQ6xx/13fe4cceda.jpg
https://puu.s...
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