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MTC Summer 2013 - ACROBATICS (Results on page 3!)
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The PF I would be entering would have some really nice stunts, but I think I will definitely attempt to make a race track first, and then maybe enter a PF if all else fails ;)

This is a really tough theme. It is very difficult to decide what the 'key' to the theme it. Some might consider all of Falkers' maps as "acrobatic" but I don't think that's what this is about. However, if creating awesome transitions isn't acrobatic, then what is? Same with maps by Sayotoshi... Some would say that his maps are "acrobatic" but again, if this isn't acrobatic, then what is? Anything that does not fit under the style of Falkers or Sayo, is going to be near impossible to make it so that the car reacts the same/completes the stunt for all racers... I am not saying that this is a bad theme, but I think that there is a reason that there has only been one entry in 1 month xD

Don't get me wrong, I like how "open ended" this is, but I would also like further explanation on what you would consider acrobatic. I have experimented with about 15 ideas so far, and if they are actually "acrobatic" (from my perspective) then they are totally inconsistent, and only work at certain angles/speeds. I just don't know what to do about this one...

Zack11
Moped Racer
Location: US
 
Yeah it is a hard theme, but i think there will be a lot of different map types.
For me is an acrobatic Track, a Track with drops, jumps, loops and most of them in highspeed. (I don`t like the starts, where you have a jump and fly for about 6 seconds, that`s not acrobatic for my opinion).

And this one released track was released two days after the contest started, we are all waiting for some maps to see if the own track is `acrobatic` or not :d
Learner Driver
 
I keep meaning to start but then getting distracted by this stupid thing called "Real life" :s
You know what, screw life, I'm starting now.
G-kart Racer
Location: GB
 
higgx says:
a Track with drops, jumps, loops and most of them in highspeed

every standard stadium fullspeed you mean?
Zimmer Racer
Location: LT
 
... says:
every standard stadium fullspeed you mean?


That is the hard part about this theme. Anything that most people would consider 'acrobatic' has already been done. Like I said before, Falkers covers crazy cool transitions (jumping through the air in fantastic style could be acrobatic) and Sayo covers cool wallrides, loops, and crazy speed. And then like Space said, if you are looking for highspeed maps with loops and jumps, try TigerBlood or plenty other FS tracks. So if you really want to impress the judges (in my opinion) you'd have to come up with something that doesn't fall under any of these categories. And anything more hard core/acrobatic than these, is going to be inconsistent or REALLY difficult to race. And that is the exact problem that I am having with all of the maps that I have made. I might post some of them anyway (just not under MTC) cuz they aren't too bad of maps LOL (just not acrobatic enough).

Zack11
Last edited by Zack11,
Moped Racer
Location: US
 
Yes like the FS Tracks in Stadium (but i want to build in Valley and the car is hard to handle and it don`t feel acrobatic at all :'( )

I can make a map collection: Tried to build acrobatic, ended in highspeed ;)
Learner Driver
 
higgx says:
I can make a map collection: Tried to build acrobatic, ended in highspeed ;)

Quad Bike Racer
Location: CL
 
Haha good one (y)
Learner Driver
 
In my opinion a fs track isn´t a acrobatic track.
Learner Driver
Location: DE
 
Not necesarily, but as happened to higgx, and, recently to me, by attempting to make an acrobatic track, you can actually get nearly a fs.
If you ask me, I believe it happens because, specially when you make the track "smooth drivable", in each section of the track the driving goes fluid, so the most of speed remains during the track.
There you have!! :cool:
Quad Bike Racer
Location: CL
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