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Read Post 4:32 AM on 22-Aug-2011
 NinjAstar
111
 
Read Post 4:13 AM on 22-Aug-2011
 Jet777
110
 
Read Post 3:30 AM on 22-Aug-2011
 banjee»UD
perhaps the ability to make platforms in caves?
 
Read Post 3:27 AM on 22-Aug-2011
 NinjAstar
6104/56 = 109
 
Read Post 3:24 AM on 22-Aug-2011
 Bucky
The 90 degree banked GP turns ... half of them are missing. Also, I'd like to see a set of banked turns that have the red part of the clip on the outside instead of the inside.
 
Read Post 3:19 AM on 22-Aug-2011
 Bucky
I'll have to try that out myself :P
 
Read Post 3:18 AM on 22-Aug-2011
 Bucky
The reason there was this mistake: on TMNFX, users' threads in the Your Tracks forum are only allowed to be called "Tracks by yourname" on TMUX, anything goes. Blinn was operating under the TMNFX rules :P Locked.
 
Read Post 3:16 AM on 22-Aug-2011
 NinjAstar
GP roads sometimes work, but I often find it's easier to place the small mountains under the platform to get rid of many at once without having to use many roads. ;)
 
Read Post 3:13 AM on 22-Aug-2011
 NinjAstar
YES, tilted boosts for platforms and GP roads, also flat to tilted transition roads for those surfaces would be great. Other thoughts of mine: - Lake-type water terraforming options, similar to how it worked in Desert and Rally. - Boosters on pl...
 
Read Post 3:07 AM on 22-Aug-2011
 NinjAstar
Personally, I probably will return to TMU once the Canyon craze has died down a bit and it becomes a normal game to play rather than something that feels brand new. Even with a new game where most of the community is I'll still have a desire to build...
 
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